Episode II – The Avatar Clone Wars
application change from a way to express your individuality into a way to express your identity online. Previously, we even looked at the real world application of the avatar. This week, however, we are going to shift gears a little and look at the avatar as a marketing tool.
I Just Wii’d Myself

Magical Bubba Is An Example Of An Ultima Online Avatar
EA (Electronic Arts) and Neversoft were probably the first two companies to go next-gen with this feature. One of the big draws of avatar
customization is personalization. These two industry giants saw the opportunity to capture users through use of a very in-depth character creation application. This was the first time a user could not only select but then adjust hair, hair color, eyebrows, brow size etc; they even built in a feature for bone structure customization which allowed the users to create very, very distinct images of themselves to use right in the game. Some companies took this a step further by allowing you to map your face to the avatar through use of a digital camera.
But how did this become such a selling point?

An Example Of EA’s Character Creation

Once marketers realized the immense popularity of customizing characters (i.e. using one’s own face online, in-depth physical alteration, etc) they eschewed the generic character models of old and started “create-a-character”. Create-a-character soon became a HUGE fad and every
single game followed suit. Often times you could not even see your character because it was a driving game or a first person shooter; however, people still ate it up and the gaming industry continued to thrive on this gimmick. It eventually died down, becoming less prevalent, but what started to emerge because of this were more finely crafted character creation systems. When used in conjunction with the right type of game, these creation systems completely enhanced the experience.
Sony and Nintendo (along with Linden Labs, who we will discuss next week) are at the forefront of this new charge of the avatar. They
have each created distinctly different interfaces and platforms in which the user’s characters interact with the online world. Nintendo has crafted a very unique and very Nintendo version of this called the Mii. A Mii is a very cartoony and quite funny version of the user that is fully customizable. You can use your Mii on your Wii as a virtual wallet to store all of your achievements and points. A Mii is also available to use in certain games on the Wii and once you take it online that is your online identity. The Mii offers a very cool stylized version of an avatar to take online and compete against others. On the Playstation front however, things are a little different. Playstation has modeled their HOME platform in more of a Second Life way. It is a giant interactive environment that acts as the central hub for all Playstation 3 owners going online. Here they will be able to meet and play games together as well as interact and chat. It seems there has also been mention of online stores for your avatar so that you can buy your character Nike shoes. Essentially, customizing your character has become a monetization opportunity for large companies and marketers. Platforms like HOME and Second Life have become the testing ground for this concept (although there have been some lesser known games from
An Example Of A Nintendo Mii

An Example Of The New Playstation Home Platform
Next week we will visit the
Until Next Time…
avatar creation character creation character creation system EA Game Face Entertainment fringe marketing internet marketing new marketing technology nintendo wii playstation home ultima online Uncategorizedavatar creation character creation character creation system EA Game Face Entertainment fringe marketing internet marketing new marketing technology nintendo wii playstation home ultima online Uncategorized









May 30th, 2007 at 9:30 pm
Great stuff again this week, Dean. I’ve been a big fan of avatars since I started playing Tiger Woods on the xBox. I literally spent hours fine tuning my character. I think I had more fun doing that than I did playing the game. I’m definitely looking forward to see what you have to say about Second Life. Some of the stories I’ve seen about the kind of money people are making off of this craze are astounding. Keep it coming…
May 31st, 2007 at 6:26 am
Cool post. You’re right that this series gets more interesting with each subsequent entry, although the history of avatars may not appeal as much to non-gamers. I’m interested in how you’re going to tie up everything to “web 3.0″ in the 3rd post of this series.
May 31st, 2007 at 9:38 am
Guys - First of all thanks for the kind words. I have a lot of interesting theories and I will be doing some interviews with a few friends who have also studied this phenomenon. I hope to make it a post that is not too long but gets the point across.
Dean