Life 2.0
IN GAME ADVERTISING!!! Ok, I am sure that for most people this means nothing. But for the gaming world it has recently been a hot topic of debate. On one side you have the advertisers, who recently have become much more aggressive with their campaigns and in-game ad placement. On the other hand you have two groups of gamers; the first vehemently opposes in-game advertising, while the other thinks along the lines of “if it adds to the realism of the game, what’s the difference?”
Let’s look at each one respectively. The advertisers themselves are taking a big risk with this type of advertising. It is very, very new ground that goes beyond simple product placement. The best example of this right now is Second Life. For those of you that don’t know what Second Life is, it is just that, a second life, but online. It has recently attracted A LOT of attention from the advertising world. The big draw is that there are no rules here. The whole land is user created from the buildings, to the billboards to the economic system and companies are starting to pick up on this, recently there have been many companies opening “brick and mortar” stores in second life that reflect their real life stores and in some cases this has helped drive sales in the real world as well as help some of the players of Second Life make some real money. The beauty of this system is that like in the real world if you are skilled at something in-game you stand a good chance of making some real money (i.e. someone can hire you to build houses etc…) The real tell of all of this is that some websites track the conversion rate of Second Life money to U.S. Dollars. If you want to learn more check out secondlife.com and this wiki. Anyway, back to the point. Advertisers are doing a lot of interesting things within this game. They are helping to build the in-game economy, they are building stores and creating brands and branding. Eventually there will be designer clothing that you could buy in game to put on your character. It is very interesting and should be watched closely because essentially they are selling things that don’t exist except in digital form. (Weird.)
Next let’s look at the gamers. In the first instance in-game advertising in Second Life is actually a great experiment and stands almost as an exception to this whole argument. If we look at gamers and console gaming (ps2, gamecube, xbox) we see a completely different story. Console gamers are very loyal to the purity of video games and when they see advertisement popping up in there favorite lands they (me included) start to get a little angry. The point being, that we play video games to escape reality and to get a little rest from the real world, when we see familiar real life things start to pop-up it kind of ruins the experience. Advertisers need to respect the culture of gaming or risk having their games boycotted or rated poorly, which could also affect the publisher of the game. On the other hand, in game advertising will bring the price of video games down especially with the current console cycle coming up (wii, xbox 360, ps3). It is a double edged sword that will be debated for a long time coming.
I think that in-game advertising has the potential to be a very good thing, not only for advertisers but for gamers as well and as long as advertising never interrupts the gameplay, a la in-game commercial, gamers and advertisers should fall on neutral ground and be able to get along.
P.S. Check out this wired article http://www.wired.com/news/technology/0,70153-0.html. It is just one example of how people are making a substantial about of money online through Second Life.










October 4th, 2006 at 3:32 pm
Fight Night Round 3 had some of the most blantant in-game advertising I’ve ever experienced and that is a bit strange at times. However, having the Burger King as my trainer brings a smile to my face, so I can’t complain.
I think that the companies that are pushing advertising, trailers, music videos, etc… onto Xbox Live are absolutely brilliant and those who aren’t are definately missing the boat.
For advertisers who really want to think outside the bun so to speak, here is where it is going. Games need to be FULLY sponsored by companies. I’m not talking about what Burger King is doing, however them making their own games is quite interesting. Instead, I’m thinking that a company should put their weight behind the Xbox Live Arcade.
The Xbox Live Arcade is a great way for small games with low budgets to get out to consumers on the cheap. Where advertisers could make out like bandits would be if the games were sponsored so that they were free to gamers, but before the game there could be a 5-10 second logo or something or maybe even a 15-30 second advertising spot when the game is starting up. I grew up with games and I still remember the Sega Logo and the “Sega” chime whenever a game started or the EA Sports “It’s in the game” logo thing. EA’s branding worked incredibly well on millions who now faithfully buy Madden every single year. Ironically, games are something you interact with, so they are self-reinforcing, which means that a good game can easily sell a sequel on the name alone with minimal advertising.
If a company wanted a cheap way to advertise to thousands of 18-35 year olds who are willing to spend lots of cash on entertainment, they should put their weight behind sponsoring XBLA games. Instead of spending millions, it would take an investment of less than $50,000 to make it happen. Considering the potential audience over the next decade, the company that makes this happen will make out like a bandit.
October 4th, 2006 at 5:10 pm
hey thanks for the reply, Currently thisis actually happening with places like armor games.com and all the other small online game companies. not only are small developers getting a chance to strut there stuff, they are also getting a chance to get their game distributed with the small fee of some advertising beforehand. i just dont know if it is ready to go to consoles yet.
October 4th, 2006 at 7:06 pm
Dean, with Microsoft’s XNA I think now is the perfect time to do it. With XNA you can build games faster and cheaper than ever before and use the same code for both Windows and Xbox 360. Imagine what could happen if a company sponsored a game development competition where the winner got their game published on Xbox Live Arcade. The games would have to be built with XNA and the sponsors would get their Logo and or 10 second logo blurb to play whenever the game starts up. The judging could be done at the Independant Games Festival or the Game Devleopers Confrence by a panel of expert judges. Pepsi/Mountain Dew would be a great sponsor for this.
Heck, Microsoft could team up with sponsors as a way to push both the XNA platform further quicker. Just imagine if Pepsi got advertised every time that the next Geometry Wars phenemenon was started up? If the game was sponsored it could be given away free or have a minimal $5 charge and gamers would eat it up. If someone isn’t planning this already they should because it’d be a great opportunity for everyone involved(gamers, game developers, Microsoft, and Pepsi).